I made gauss weapons a little stronger plus they don't need ammo anymore.That's the equivalent of 16 civilians killed. I reduced penalties for ignoring terror missions from 1000 to 320.I greatly increased soldiers' stat caps.I slighlty increased recruits starting stats.I zeroed Tentaculat's armor and gave it double damage from fire.I completely zeroed aliens damage resistances.They will still die easily but at least not all in first turn. I gave civilian 80% resistance for all types of attack.I increased the armor values for the default diving suit and aqua-plastic armor, and actually lowered the armor values a little for the ion ones.It means it can still zombify humans in one turn, but only in approx. I made Tentaculat's attack to use percentage TU (50% exactly) and reduced accuracy to 50%.I made alien Psi attacks to use percentage TU (25% exactly) and require LOS.I reduced the value of civilians by 1/3, so their deaths generate lower penalties.Magna-Pack has now enough punch to break through USO's hull but radius reduced to minimum. I slighlty increased damage of X-COM explosives.I slightly reduced the damage of personal sonic weapons.I decreased the accuracy and reflexes of the first aliens encountered: Aquatoid Soldier and Gillman Soldier.I slowed down the monthly technological advancement of aliens.I reduced the overall difficulty level and brought it closer to the first game.Expand lore with external content, including Lovecraftian mythos
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